Tuesday, 12 May 2020

**GAME INSTRUCTIONS + MAIN POINTS

After a while of discussion with peers, I realised that I need a set of instructions in order to guide people in how to use the cards. We took a long time discussing the rules and came up with the funnest and simplest set of rules for players to follow. 

1st draft 
1. spin the bottle
2. the chosen person pick a card
3. read the questions aloud
4. choose yes or no
5. others guess his ans 

2nd attempt
Gather in a circle, continue clockwise.
1. The first person who came in the room picks a card. 
2. Read the question aloud and a pick yes/no card. 
3. Everyone guess his answer and pick yes/no. 
4. chosen person reveals yes/no
5. ppl who guess wrong drink
6. ppl who guess right guess the reason
7. chosen person choose closest ans
8. all other ppl drink

final rules 
Gather in a circle, continue clockwise.
1. The first person who entered the room picks a card. 
2. Read the question aloud.
3. Pick a yes/no card and place it in the center of the circle, with the card facing down. 
3. Everyone guess his/ her answer and pick yes/no. 
4. The chosen person should reveal the card. 
5. Those who got it wrong has to drink.
6. Everyone will proceed to guess the reason behind his/ her choice.
7. He/ she chooses the player with the closest answer.
8. Others will all have to drink.

I decided to add a short striking sentence at the back cover. When customer flip the box to the back after looking at the front cover, there will be a short and straight forward sentence to provoke striking feeling. This is an advice from the psychology friend that I critted with. She thought that this idea would further make audience wanting to buy the set of cards. 

STRIKING SENTENCE AT THE BACK COVER
  • hmm.. are you the darkest person? 
  • you think you know her well huh 
  • you think you know the person next to you, but do you? 
  • the tables have turned. now you'll get to see someone's darkest side first. 
  • not-so-nice to meet you. 
  • not-so-nice to have met you. 
  • your second chance to leave a first impression. 
  • we do not have a second chance to leave a first impression 


THE AIM OF THE GAME 
  • test real friend 
  • get to know each other more 

POINTS TO INCLUDE IN RATIONALE 
  • to break the tradition of first knowing the good side of a person when you first met them 
  • test real friends 
  • get to know each other more 
  • the black on the front cover engulfing the pink on the back, translating the idea of the dark side of humanity taking over the good side 
  • "you", "as fuck" collapsing and '



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